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Arkuni comment

This experiment changed wind half way though production. I changed from just having a few different shapes on stage, to a grid/tile based map system. It makes the code kinda in-efficient because the player physics wasn't made for a 20 * 30 grid system.

The time-travel mechanic was inspired from Braid and was surprisingly easy to code and way more fun than the slow-motion mechanic, which was just a raging PMS to code due to my poor math skills.

Made with Actionscript 3.